Skip to main content
clothink

AI product development workspace for apparel design, photoreal mockups, and production-ready tech packs.

Product

  • Design & Sketches
  • Mockups
  • Tech Packs
  • All Features
  • Pricing

Resources

  • Blog
  • Press
  • Contact Us

© 2026 Clothink Ltd. All rights reserved.

TermsPrivacy
clothink
clothink
DesignMockupsTech packsFeaturesPricing
All topics
What’s newGetting startedDesignProductionTech packsCollectionsTeams & sharingBilling & accountAssistant

Design

Sketches, colour palettes, artwork, and mockups.

15 topics

Design — sketches, colours, and mockups

The Design section in the nav is where you create visuals: sketches, colour palettes, repeat patterns, placement graphics, and photoreal mockups. Studio is your timeline — a chronological view of everything you have made.

Clear visuals early help factories and buyers understand the product before you pay for samples. A flat sketch or coloured drawing can become a mockup in a few clicks.

1. Start with a sketch or mockup. See “Coloured, flat, and fashion sketches” and “On-model vs ghost mannequin” if you are choosing a type. To keep the same person, see “How do I reuse the same person on mockups?”. To show several garments together, see “How do I style several garments in one shot?”.

2. Use Studio to browse work you already have. Use + Create for new palettes, artwork, sketches, or mockups.

3. When a design is approved, open Production → Styles to link mockups and build a tech pack.

When a design is approved, open Production → Styles to organise it and build a tech pack.

Sketches

How do I create my first sketch?

A sketch is a drawing of the garment. It is a common starting point for mockups and tech packs.

1. Open Design → Sketches, or tap + Create → Sketch.

2. Describe the garment — product type, silhouette, and details such as collar, pockets, and length.

3. Choose a sketch type: coloured (filled colour drawing), flat (black-and-white line drawing), or fashion (stylised illustration). See “Coloured, flat, and fashion sketches” if you are not sure. You can also pick views, colours, and detail (Standard or High). Several views can generate in one go: Front, Back, Side, and Inside.

4. Optionally upload a reference photo, then generate. After a result, use Add view for another angle or Refine to redraw with a new instruction.

Each view is its own drawing: one token at Standard, two at High detail (not available on fashion sketches). For example, Front and Back at Standard use two tokens. The Free plan starts with 10 starter tokens. Saved sketches appear in your Sketches library and in Studio. When you are ready for a photoreal image, see “How do I turn a sketch into a mockup?”

Create sketch
Coloured, flat, and fashion sketches

Coloured — a filled colour drawing of the garment. Shows colour blocking and overall look. Exports as an editable vector (SVG).

Flat — a clean black-and-white outline without shading (sometimes called a CAD). Also exports as SVG. Factories and tech pack Auto-Complete usually read flats most clearly.

Fashion — a stylised illustration. Exports as a PNG.

You can convert a sketch from one type to another after you generate it. Standard conversions use one token; high detail uses two.

Create sketch
How do I turn a sketch into a mockup?

A mockup is a photoreal image of the garment. A sketch or CAD gives the closest match, but it is optional: with no sketch, describe the garment in at least 15 characters. See “How do I create my first mockup?”.

The shortest path: on a finished sketch, tap Create Mockup. That opens the mockup screen with the drawing loaded and the camera already set.

From the mockup screen instead: under Have a sketch or CAD?, tap Upload for a file or Import sketch to pick from your library. Flat line art usually gives the sharpest mockup because line art is easier to follow.

Add fabric, colour, and scene notes if you want, pick a shot type, then generate. Standard mockups use one token; high detail (2K) uses two. When you are happy with the result, link the mockup to a style in Production so photos and spec sheets stay together.

Create mockup

Studio

What is Studio?

Studio is your timeline — a chronological feed of everything you have created: mockups, sketches, palettes, artwork, and more.

Filter by asset type, or use the favourites filter (heart icon on an asset) to find work quickly. Favourites are personal: in a team, nobody else sees what you favourite.

On team workspaces, your design drafts start as “Only me”. Share one (the share icon) and colleagues can find it in Team Library. Open Team Library from the Design menu, or in Studio choose Shared with team. The filter buttons are All, Mine, and Shared with team.

To start something new, use + Create or the Design section in the nav. Studio is for browsing what you already have.

Open Studio

Mockups

How do I create my first mockup?

A mockup is a photoreal product image. You can make one from a description alone, or from a sketch or CAD for a closer match.

1. Open Design → Mockups, or tap + Create → Mockup. If you already have a sketch, tap Create Mockup on that result instead — the drawing and camera load for you.

2. Describe your garment — style, fabric, colour, and details — in at least 15 characters. Enhance, beside the box, turns a short note into a fuller description (free). To work from a drawing instead, use Have a sketch or CAD? (optional): Upload a file, Import sketch from your library, or Sketch it first. With a sketch, the box only needs what the sketch does not show, such as fabric and colour.

3. Pick Photo or Video, then a shot type: on-model shows the garment worn; ghost (product) shows the item alone on a neutral background. See “On-model vs ghost mannequin” for when to pick each. You can request extra views in the same generate.

4. Generate. Your mockup opens on its own page and its pictures appear there as they finish. It is also saved in Studio and Mockups history. To change it, see “How do I change a mockup after it is made?”. To start another, tap New mockup in the page header.

Standard stills use one token; high detail (2K) uses two. The Free plan starts with 10 starter tokens; you can buy token packs when you need more. From there you can add views, video, Detailed Views, or link it to a style in Production.

Create mockup
On-model vs ghost mannequin — which shot type?

Ghost (product shot) — the garment appears without a visible model, often on a plain or studio background. Use for e-commerce, line sheets, and when the factory needs a clear view of construction without distraction.

On-model — the garment is worn by a person (realistic or styled). Use for lookbooks, buyer presentations, and when drape and fit on body matter. Open the Model control to keep the same person. See “How do I reuse the same person on mockups?”.

You choose the shot type when creating a mockup. You can generate additional views later from the same mockup. Extra stills usually use one token each; high detail (2K) uses two. To show two to five garments in one photograph, see “How do I style several garments in one shot?”.

For tech packs, factories usually want flat sketches plus at least one clear product or on-model image. Many teams use ghost for the main pack photo and on-model for marketing.

Create mockupModels
How do I reuse the same person on mockups?

A Model is a saved person. Pick one on an on-model mockup and the same face, hair, and build appear in every view and later mockup.

1. On Create mockup, choose an on-model shot, then open Model and pick a person. Or open Mockups and tap Models (Manage models on the picker).

2. Starter models work on any plan. To save your own, tap Create model. Upload photos is free. Describe a person shows 1 token for one face. Finish model is a separate step and shows 4 tokens for the other angles.

Picking a saved Model does not add a token on top of the mockup. Saving your own needs a paid plan. If you move back to the Free plan, your saved Models stay in your account, and the starter models remain available.

ModelsCreate mockup
How do I style several garments in one shot?

Outfit puts two to five of your garments in one photograph. On Create mockup, choose Outfit (the other tab is Single item).

1. Tap Add item and pick each piece from your sketches, your mockups, or an upload. You need at least 2 items and at most 5.

2. Set each role: Top, Bottom, Outerwear, Dress, Footwear, or Accessory. Add a back view on an item when you want the back of that piece.

3. Write styling and colour in Outfit notes. Name a piece by its role or number, such as “the top” or “item 2”. There is no separate colour control on each item.

Outfit needs a paid plan. The tab says it requires a workflow plan. Print & graphics attached on that form are not applied to an outfit shot. Put the print on the sketch, or switch to Single item and use Mark on sketch.

Create mockup
How do I place a print on a sketch?

On a single-item mockup you can show where a graphic sits by marking the sketch, instead of only describing the placement.

1. Open Create mockup and stay on Single item. Add a front sketch under Sketch or CAD.

2. Open Print & graphics and add the graphic.

3. Tap the sketch. The dialog is titled Mark on sketch. Place the mark where the print should sit, then generate.

Print & graphics on an Outfit shot are not applied. Use Single item for a placed print, or put the print on the sketch before you add that item to an outfit.

Create mockup
How do I change a mockup after it is made?

Every mockup has its own page. Generate opens it, and it is where you change the mockup from then on. To come back later, open the mockup from Studio or Mockups history.

Refine — type a change in the Refine bar, such as “make the sleeves shorter”. The bar names the view it will change; tap that view, or a tile’s Refine button, to pick another. Asking for a different angle (“show the back”, “close-up of the pocket”) adds a new picture, and a colour-only change adds a colourway instead of redrawing. The button shows the token cost first.

Recolour — type a colour, or pick colours with Import palette or Add colour. It adds a new picture and keeps the original.

Change model — shows the garment on a different person. It adds new views and keeps the originals. Put on a model and New scene make a separate mockup instead; the two pages link to each other with Made from and Made from this at the top.

View history — each tile has a clock button that opens earlier versions of that view.

Make a flat sketch — on a mockup made from a description, this draws a flat technical drawing from the photo (1 token), ready for a tech pack.

Mockups history
Mockups — extra views, video, and sharing

Mockups are photoreal product images made from a description, or from a sketch or CAD. They live in Studio and Design → Mockups. Choose Photo or Video when you generate. To change one afterwards, see “How do I change a mockup after it is made?”.

Extra views — pick more than one angle when you create, or open a mockup later and generate additional angles (for example back or side). Each new still usually uses one token; high detail (2K) uses two. New scene starts a separate mockup with the same person and garment in a new setting; after a recolour, choose which colourway to keep first.

Video — turn a mockup into a short clip for social or buyer reels. Cost depends on length: 7 tokens for 4 seconds, 10 for 6 seconds, and 13 for 8 seconds. Video is not required for factory specs.

To show a mockup to someone outside clothink, download it and send the file.

When a design is approved, link the mockup to a style in Production. See “How do I create Detailed Views?” for close-up construction shots.

Mockups history
How do I create Detailed Views?

Detailed Views are close-up mockup images — zip, fabric texture, pockets, cuffs, and similar — generated from an existing mockup.

1. Open the mockup, then choose Detailed Views. If you have recoloured the garment, choose which colourway to generate close-ups from first.

2. Pick the close-ups you need. clothink suggests common angles for your product type.

3. Generate. Each Detailed View uses one token.

Works from a Product Shot or an on-model mockup — on-model close-ups keep the same person and setting. You need at least one base still in the gallery before close-ups will work well. Factories and buyers use these to check construction before a physical sample exists. Detailed Views appear alongside the parent mockup in Studio and can be included when you attach mockups to a style or tech pack.

Mockups history

Sharing

How do I download or share a mockup?

Download — open the mockup from Studio or Mockups history. Use the download action on the image to save a file to your device for email, decks, or factory references.

Someone outside clothink — download the mockup and send the file. For a tech pack, download the PDF or Excel and send that.

Your team — on a team workspace, a new mockup starts as “Only me”. Tap the share icon (Share with your team) so colleagues can find it in Team Library. Favourites (heart icon) are separate and only for you.

For workspace roles and invite flow, see “How do I invite someone to my team?” in Teams & sharing.

Palettes & artwork

Palettes, patterns, and graphics — what is the difference?

These are three different Design assets. Use a palette for colour. Use Artwork studio for prints.

Colour palette — a colour scheme for a range or product. Create from Design → Palettes or + Create → Colour palette. Palettes do not use tokens. Reuse them when you create sketches or mockups.

Pattern — a tileable all-over print (for example a floral or stripe). Create in Artwork studio. See “Pattern vs Graphic” for when to pick this.

Graphic — a logo, badge, or placement print for one area of the garment (chest, back, sleeve). Also in Artwork studio.

A common path is palette → sketch → mockup. Attach finished patterns and graphics when you build mockups or tech pack visuals.

Colour palette generatorArtwork studio
Pattern vs Graphic

Artwork studio has two types. Pick the one that matches how the print sits on the garment.

Pattern — a seamless repeat for all-over print. The tile is generated, not cropped. Exports as a tileable SVG and PNG. You can upload a reference image.

Graphic — a standalone motif, logo, or placement print that sits on one area (chest, back, sleeve). Exports as vector SVG or raster PNG. You can upload one reference image; canvas size applies when you describe the graphic, and an uploaded image sets its own proportions.

Standard generations use two tokens. Graphic Pro uses 4 tokens for PNG or 6 for SVG.

See “Palettes, patterns, and graphics” if you also need a colour scheme for the range.

Artwork studio